AI Insights · Timothy · October 2021
Top 5 iOS Sandbox Games Performance in Turkey - Q3 2021
Discover how the top 5 sandbox games on iOS performed in Turkey during Q3 2021, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 sandbox games on the iOS platform in Turkey showcased various trends in downloads, revenue, and active users. Here's a detailed look at their performance.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, peaking at approximately $34K in mid-July and then gradually declining to around $26K by the end of September. Weekly downloads saw a notable increase to around 21K in mid-July but eventually decreased to approximately 13K by the end of the quarter. Active users started at just over 404K and saw a downward trend, ending the quarter at 369K.
Minecraft by Mojang had a peak weekly revenue of approximately $11.5K in mid-July, but this figure dropped to around $5.3K by the end of September. Downloads remained relatively low, starting the quarter with 406 and dropping to 244 by the end. Active users also saw a decline from around 38K at the beginning of the quarter to approximately 22.5K by the end.
Growtopia from Ubisoft showed a mixed trend in revenue, starting with $1.8K at the end of June, dropping significantly in the following weeks, and then stabilizing around $1K by the end of September. Downloads followed a similar pattern, beginning at 707 and decreasing to 426 by the end of the quarter. Active users remained relatively stable, starting at 5.3K and ending at 4.6K.
Block Craft 3D: Building Games by Wildlife Studios had a low but steady revenue, peaking at $422 in mid-July and settling around $200 by the end of September. Downloads were consistent, starting at 4.1K and ending at 2.6K. Active users saw a slight decline from around 35.7K at the beginning of the quarter to 28.8K by the end.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. also showed modest revenue, peaking at $216 at the end of June and ending the quarter with around $55. Downloads remained steady, starting at 1.2K and ending at just over 1K. Active users saw a decline from around 20.3K at the beginning of the quarter to 18.3K by the end.
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